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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Misc
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Misc/EmbeddedCommunication.h |
| Include | #include "Misc/EmbeddedCommunication.h" |
Syntax
class FEmbeddedCommunication
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AllowSleep
(
FName Requester |
||
| void | ForceTick
(
int ID, |
Force some ticking to happen - used to process messages during otherwise blocking operations like boot | |
| FString | GetDebugInfo () |
||
| void | Init () |
Called early in UE lifecycle - RunOnGameThread can be called before this is called | |
| bool | |||
| bool | |||
| void | Tell UE to stay awake (or allow it to sleep when nothing to do). | ||
| void | RunOnGameThread
(
int Priority, |
Queue up a function to call on game thread | |
| bool | TickGameThread
(
float DeltaTime |
Called from game thread to pull off | |
| void | UELogDisplay
(
const TCHAR* String |
||
| void | UELogError
(
const TCHAR* String |
||
| void | UELogFatal
(
const TCHAR* String |
||
| void | |||
| void | UELogVerbose
(
const TCHAR* String |
||
| void | UELogWarning
(
const TCHAR* String |
||
| void | Wake up the game thread to process something put onto the game thread |