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Unreal Engine C++ API Reference > Runtime > Core > Misc
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/DefaultValueHelper.h |
Include | #include "Misc/DefaultValueHelper.h" |
Syntax
class FDefaultValueHelper
Remarks
Functions
Type | Name | Description | |
---|---|---|---|
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bool | GetParameters
(
const FString& Source, |
Shell parameters list: " TypeName ( A a, B b ) " -> "A a, B b" |
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FString | GetUnqualifiedEnumValue
(
const FString& Source |
|
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bool | HasWhitespaces
(
const FString& Source |
|
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bool | Returns if given strings are equal, ignores initial and final white spaces in Source | |
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bool | IsStringValidFloat
(
const FString& Source |
|
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bool | IsStringValidInteger
(
const FString& Source |
Following functions accept c++ style representations of numbers. |
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bool | IsStringValidLinearColor
(
const FString& Source |
Accepted form: " %f, %f, %f " or " %f, %f, %f, %f " (alpha is optional) |
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bool | IsStringValidRotator
(
const FString& Source |
Accepted form: " %f, %f, %f" |
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bool | IsStringValidVector
(
const FString& Source |
Accepted form: " %f, %f, %f" |
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bool | ParseColor
(
const FString& Source, |
Converts a string into a FLinearColor. |
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bool | ParseDouble
(
const FString& Source, |
Converts a string into a double. |
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bool | ParseFloat
(
const FString& Source, |
Converts a string into a float. |
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bool | Converts a string into a int32. | |
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bool | ParseInt64
(
const FString& Source, |
Converts a string into a int64. |
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bool | ParseLinearColor
(
const FString& Source, |
Converts a string into a FLinearColor. |
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bool | ParseRotator
(
const FString& Source, |
Converts a string into a FRotator. Accepted form: " %f, %f, %f " |
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bool | ParseRotator
(
const FString& Source, |
Converts a string into a FRotator. Accepted form: " %f, %f, %f " |
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bool | ParseVector
(
const FString& Source, |
Converts a string into a FVector. Accepted form: " %f, %f, %f " |
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bool | ParseVector
(
const FString& Source, |
Converts a string into a FVector. Accepted form: " %f, %f, %f " |
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bool | ParseVector2D
(
const FString& Source, |
Converts a string into a FVector. Accepted form: " %f, %f " |
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bool | ParseVector2D
(
const FString& Source, |
Converts a string into a FVector. Accepted form: " %f, %f " |
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bool | ParseVector4
(
const FString& Source, |
Converts a string into a FVector4. Accepted form: " %f, %f, %f, %f " |
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bool | ParseVector4
(
const FString& Source, |
Converts a string into a FVector4. Accepted form: " %f, %f, %f, %f " |
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FString | RemoveWhitespaces
(
const FString& Source |
|
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bool | StringFromCppString
(
const FString& Source, |
Source forms: TypeName( TEXT ("ABC") ), TEXT("ABC"), TypeName("ABC"), "ABC" output form: ABC |