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Unreal Engine C++ API Reference > Runtime > Core > Misc
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/AsyncTaskNotification.h |
Include | #include "Misc/AsyncTaskNotification.h" |
Syntax
struct FAsyncTaskNotificationConfig
Remarks
Configuration data for initializing an asynchronous task notification.
Variables
Type | Name | Description | |
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TAttribute< bool > | bCanCancel | Can this task be canceled? Will show a cancel button for in-progress tasks (attribute queried from the game thread) |
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bool | bIsHeadless | Should this notification be "headless"? (ie, not display any UI) |
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TAttribute< bool > | bKeepOpenOnFailure | Keep this notification open on failure? Will show an close button (attribute queried from the game thread) |
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TAttribute< bool > | bKeepOpenOnSuccess | Keep this notification open on success? Will show a close button (attribute queried from the game thread) |
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float | ExpireDuration | The duration before a fadeout for the notification |
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float | FadeInDuration | The fade in duration of the notification |
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float | FadeOutDuration | The fade out duration of the notification |
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const FSlateBrush * | Icon | The icon image to display next to the text, or null to use the default icon |
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const FLogCategoryBase * | LogCategory | Category this task should log its notifications under, or null to skip logging |
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FText | ProgressText | The progress text displayed in the notification (if any) |
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FText | TitleText | The title text displayed in the notification |