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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/TRotationMatrix
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Math/RotationMatrix.h |
| Include | #include "Math/RotationMatrix.h" |
static TMatrix< T > MakeFromXZ
&40;
TVector< T > const & XAxis,
TVector< T > const & ZAxis
&41;
Remarks
Builds a matrix with given X and Z axes. X will remain fixed, Z may be changed minimally to enforce orthogonality. Y will be computed. Inputs need not be normalized.