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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math
Inheritance Hierarchy
- TOctree2
- FNavigationOctree
- FSmartObjectOctree
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Math/GenericOctree.h |
Include | #include "Math/GenericOctree.h" |
Syntax
template<typename ElementType, typename OctreeSemantics>
class TOctree2
Remarks
An octree.
Constructors
Type | Name | Description | |
---|---|---|---|
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TOctree2 () |
DO NOT USE. This constructor is for internal usage only for hot-reload purposes. | |
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TOctree2
(
const FVector& InOrigin, |
Initialization constructor. |
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddElement
(
typename TCallTraits< ElementType >::ConstReference Element |
Adds an element to the octree. |
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void | ApplyOffset
(
const FVector& InOffset, |
Apply an arbitrary offset to all elements in the tree InOffset - offset to apply bGlobalOctree - hint that this octree is used as a boundless global volume, so only content will be shifted but not origin of the octree |
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void | Destroy () |
This function resets the octree to empty. |
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void | DumpStats () |
Writes stats for the octree to the log. |
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void | FindAllElements
(
const IterateAllElementsFunc& Func |
This function will call the passed in function for all elements in the Octree in node by node in no specified order. |
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void | FindElementsWithBoundsTest
(
const FBoxCenterAndExtent& BoxBounds, |
This function will traverse the Octree using a fast box-box intersection this should be the preferred way of traversing the tree. |
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void | FindElementsWithPredicate
(
const PredicateFunc& Predicate, |
This function will traverse the Octree starting from the root in depth first order and the predicate can be used to implement custom culling for each node. |
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void | FindFirstElementWithBoundsTest
(
const FBoxCenterAndExtent& BoxBounds, |
This function will traverse the Octree using a fast box-box intersection and aborts traversal as soon as the Element function returns false. |
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void | FindNearbyElements
(
const FVector& Position, |
This function will traverse the Octree using a tryint to find nearby nodes that contain any elements. |
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void | FindNodesWithPredicate
(
const PredicateFunc& Predicate, |
This function will traverse the Octree starting from the root in depth first order and the predicate can be used to implement custom culling for each node. |
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const ElementType & | GetElementById
(
FOctreeElementId2 ElementId |
Accesses an octree element by ID. |
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ElementType & | GetElementById
(
FOctreeElementId2 ElementId |
Accesses an octree element by ID. |
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TArrayView< const ElementType > | GetElementsForNode
(
FNodeIndex NodeIndex |
Return all elements for a given node. |
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FReal | GetNodeLevelExtent
(
int32 Level |
|
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int32 | GetNumNodes () |
|
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FBoxCenterAndExtent | ||
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SIZE_T | GetSizeBytes () |
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bool | IsValidElementId
(
FOctreeElementId2 ElementId |
Check if a FOctreeElementId2 is valid. |
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void | RemoveElement
(
FOctreeElementId2 ElementId |
Removes an element from the octree. |
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void | SetElementId
(
const ElementType& Element, |
Redirects SetElementId call to the proper implementation |
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void |
Typedefs
Name | Description |
---|---|
ElementArrayType | |
FNodeIndex | |
FReal |