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Unreal Engine C++ API Reference > Runtime > Core > Logging
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Logging/LogScopedVerbosityOverride.h |
Include | #include "Logging/LogScopedVerbosityOverride.h" |
Syntax
class FLogScopedVerbosityOverride
Remarks
Helper class that allows setting scoped verbosity for log category. Saved what was previous verbosity for the category, and recovers it when it goes out of scope. Use Macro LOG_SCOPE_VERBOSITY_OVERRIDE for this
Constructors
Type | Name | Description | |
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Disable accidental copies. | ||
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FLogScopedVerbosityOverride
(
FLogCategoryBase* Category, |
Back up the existing verbosity for the category then sets new verbosity. |
Destructors
Type | Name | Description | |
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Restore the verbosity overrides for the category to the previous value. |
Operators
Type | Name | Description | |
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FLogScopedVerbosityOverride & | operator=
(
const FLogScopedVerbosityOverride& |