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void |
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void |
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FString |
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bool |
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bool |
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bool |
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bool |
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bool |
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bool |
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bool |
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bool |
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bool |
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bool |
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bool |
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bool |
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bool |
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bool |
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bool |
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bool |
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bool |
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bool |
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bool |
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bool |
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uint32 |
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uint32 |
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void |
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void |
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void |
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void |
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void |
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const TCHAR * |
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const TCHAR * |
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const TCHAR * |
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bool |
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bool |
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bool |
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FTextDisplayStringRef |
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bool |
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bool |
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bool |
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bool |
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bool |
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bool |
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bool |
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bool |
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bool |
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bool |
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ERegexPatternFlags |
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ETextIdenticalModeFlags |
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ETextFormatFlags |
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ETextLocalizationManagerInitializedFlags |
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ELocalizationLoadFlags |
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ELocalizationLoadFlags & |
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ERegexPatternFlags & |
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ETextIdenticalModeFlags & |
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ETextLocalizationManagerInitializedFlags & |
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ETextFormatFlags & |
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ERegexPatternFlags |
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ETextIdenticalModeFlags |
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ETextFormatFlags |
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ETextLocalizationManagerInitializedFlags |
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ELocalizationLoadFlags |
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ELocalizationLoadFlags & |
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ETextIdenticalModeFlags & |
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ETextFormatFlags & |
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ETextLocalizationManagerInitializedFlags & |
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ERegexPatternFlags & |
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ETextIdenticalModeFlags |
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ELocalizationLoadFlags |
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ETextLocalizationManagerInitializedFlags |
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ERegexPatternFlags |
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ETextFormatFlags |
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ETextLocalizationManagerInitializedFlags & |
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ETextFormatFlags & |
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ETextIdenticalModeFlags & |
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ERegexPatternFlags & |
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ELocalizationLoadFlags & |
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ETextLocalizationManagerInitializedFlags |
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ETextFormatFlags |
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ETextIdenticalModeFlags |
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ELocalizationLoadFlags |
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ERegexPatternFlags |
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bool |
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bool |
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bool |
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bool |
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bool |
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bool |
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Utility function which tests to see whether the given character is a bidirectional control character. |
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void |
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void |
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void |
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void |
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uint32 |
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Utility to produce a hash for a string (as used by FTextKey) |
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uint32 |
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uint32 |
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uint32 |
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Utility to produce a hash for a string (as used by FTextKey) |
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uint32 |
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Utility to produce a hash for a string (as used by FTextKey) |
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uint32 |
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Utility to produce a hash for a string (as used by FTextKey) |
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uint32 |
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uint32 |
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uint32 |
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void |
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Clear the native culture for the editor so it will be re-cached on the text call to GetNativeEditorCultureName. |
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void |
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Clear the native culture for the engine so it will be re-cached on the text call to GetNativeEngineCultureName. |
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void |
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Clear the native culture for the current project so it will be re-cached on the text call to GetNativeProjectCultureName. |
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const TArray< FString > & |
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Get the array of localization targets that have been disabled for the current configuration. |
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FString |
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Get the name that the given localization target should have for the given chunk ID. |
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TArray< FString > |
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Given some paths to look at, populate a list of culture names that we have available localization resource information for. |
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FString |
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Given a localization category, get the native culture for the targets for that category (if known). |
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FString |
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Given some paths to look at, get the native culture for the targets within those paths (if known). |
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FString |
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Get the native culture for the editor. |
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FString |
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Get the native culture for the engine. |
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FString |
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Get the native culture for the current project (if known). |
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FString |
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Given a text and package namespace, build the full version that should be used by the localization system. |
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FText |
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Make a copy of the given text that's valid to use with the given package namespace, optionally preserving its existing key. |
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FString |
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Given a text namespace, extract any package namespace that may currently be present. |
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FString |
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Given an archive, try and get the package namespace it should use for localization. |
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FString |
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Given a text namespace, strip any package namespace that may currently be present. |
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void |
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FCulturePtr |
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