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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Internationalization
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Internationalization/LocalizedTextSourceTypes.h |
| Include | #include "Internationalization/LocalizedTextSourceTypes.h" |
Syntax
enum ELocalizationLoadFlags
{
None = 0,
Native = 1<<0,
Editor = 1<<1,
Game = 1<<2,
Engine = 1<<3,
Additional = 1<<4,
ForceLocalizedGame = 1<<5,
SkipExisting = 1<<6,
}
Values
| Name | Description |
|---|---|
| None | Load no data |
| Native | Load native data |
| Editor | Load editor localization data |
| Game | Load game localization data |
| Engine | Load engine localization data |
| Additional | Load additional (eg, plugin) localization data |
| ForceLocalizedGame | Force localized game data to be loaded, even when running in the editor |
| SkipExisting | Skip updating any entries that already exist in the live table |
Remarks
Load flags used in localization initialization.