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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > ITextData
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/ITextData.h |
Include | #include "Internationalization/ITextData.h" |
const FString & GetDisplayString() const
Remarks
Get the string to use for display purposes. This may be a shared display string from the localization manager, or may been generated at runtime.