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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > FTextSnapshot
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/Text.h |
Include | #include "Internationalization/Text.h" |
Source | /Engine/Source/Runtime/Core/Private/Internationalization/Text.cpp |
bool IsDisplayStringEqualTo
&40;
const FText & InText
&41; const
Remarks
Check to see whether the display string of the given text is identical to the display string this snapshot was made from