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Unreal Engine C++ API Reference > Runtime > Core > Internationalization
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/TextLocalizationResource.h |
Include | #include "Internationalization/TextLocalizationResource.h" |
Syntax
class FTextLocalizationResource
Remarks
Utility class for working with Localization Resource (LocRes) files.
Variables
Type | Name | Description | |
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FEntriesTable | Entries |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | Optimized representation of a case-sensitive string, as used by localization keys. | |
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void | Add a single entry to this resource. | |
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void | Optimized representation of a case-sensitive string, as used by localization keys. | |
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void | Optimized representation of a case-sensitive string, as used by localization keys. | |
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uint32 | HashString
(
const FString& InStr, |
Utility to produce a hash for a string (as used by SourceStringHash) |
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uint32 | HashString
(
const TCHAR* InStr, |
Utility to produce a hash for a string (as used by SourceStringHash) |
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bool | IsEmpty () |
Is this resource empty? |
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bool | LoadFromArchive
(
FArchive& Archive, |
Load the given LocRes archive into this resource. |
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void | LoadFromDirectory
(
const FString& DirectoryPath, |
Load all LocRes files in the specified directory into this resource. |
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bool | LoadFromFile
(
const FString& FilePath, |
Load the given LocRes file into this resource. |
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bool | SaveToArchive
(
FArchive& Archive, |
Save this resource to the given LocRes archive. |
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bool | SaveToFile
(
const FString& FilePath |
Save this resource to the given LocRes file. |
Operators
Type | Name | Description | |
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FTextLocalizationResource & | operator=
(
const FTextLocalizationResource& |
|
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FTextLocalizationResource & |
Classes
Type | Name | Description | |
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FEntry | Data struct for tracking a localization entry from a localization resource. |
Typedefs
Name | Description |
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FEntriesTable |