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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/IIoDispatcherBackend
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool DoesChunkExist
(
const FIoChunkId& ChunkId |
Returns whether the chunk exists. | IO/IoDispatcherBackend.h | |
virtual bool DoesChunkExist
(
const FIoChunkId& ChunkId, |
Returns whether specified range of the chunk exists. | IO/IoDispatcherBackend.h |
DoesChunkExist(const FIoChunkId &)
Description
Returns whether the chunk exists.
| Name | DoesChunkExist |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/IO/IoDispatcherBackend.h |
| Include Path | #include "IO/IoDispatcherBackend.h" |
bool DoesChunkExist
(
const FIoChunkId & ChunkId
) const
DoesChunkExist(const FIoChunkId &, const FIoOffsetAndLength &)
Description
Returns whether specified range of the chunk exists.
| Name | DoesChunkExist |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/IO/IoDispatcherBackend.h |
| Include Path | #include "IO/IoDispatcherBackend.h" |
virtual bool DoesChunkExist
(
const FIoChunkId & ChunkId,
const FIoOffsetAndLength & ChunkRange
) const