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  1. Epic GamesDeveloper
  2. FRunnable::Stop

FRunnable::Stop

Stops the runnable object. This is called if a thread is requested to terminate early.

Navigation

API > API/Runtime > API/Runtime/Core > API/Runtime/Core/HAL > API/Runtime/Core/HAL/FRunnable

  • FRunnable::Stop()
  • FMediaIOCoreWaitVSyncThread::Stop()
  • FTCPServer::Stop()
  • FBackChannelThreadedListener::Stop()
  • FDisplayClusterFillDerivedDataCacheWorker::Stop()
  • FFastBuildJobProcessor::Stop()
  • FMixerNullCallback::Stop()
  • FLiveLinkXRSource::Stop()
  • FBackChannelOSCConnection::Stop()
  • FLiveLinkFreeDSource::Stop()
  • FLiveLinkVRPNSource::Stop()
  • FAsyncWriter::Stop()
  • FMultichannelTcpReceiver::Stop()
  • FUdpSocketReceiver::Stop()
  • FInteractiveProcess::Stop()
  • FUdpSocketSender::Stop()
  • FDMXOutputPort::Stop()
  • FMonitoredProcess::Stop()
  • FTcpListener::Stop()
  • FMultichannelTcpSender::Stop()
  • FThreadHeartBeat::Stop()
  • FShaderCompileThreadRunnableBase::Stop()
  • FOnlineAsyncTaskManager::Stop()
  • FGameThreadHitchHeartBeatThreaded::Stop()
  • FStreamSearch::Stop()
  • FMovieSceneSerializerRunnable::Stop()

References

   
Module Core
Header /Engine/Source/Runtime/Core/Public/HAL/Runnable.h
Include #include "HAL/Runnable.h"
virtual void Stop&40;&41;  

Remarks

Stops the runnable object.

This is called if a thread is requested to terminate early.

See Also

Init

Run

Exit


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