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Unreal Engine C++ API Reference > Runtime > Core > HAL > FEvent
- FEvent::Trigger()
- FSingleThreadEvent::Trigger()
- FPThreadEvent::Trigger()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/HAL/Event.h |
Include | #include "HAL/Event.h" |
void Trigger&40;&41;
Remarks
Triggers the event so any waiting threads are activated.