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Unreal Engine C++ API Reference > Runtime > Core > HAL > FEvent
- FEvent::IsManualReset()
- FSingleThreadEvent::IsManualReset()
- FPThreadEvent::IsManualReset()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/HAL/Event.h |
Include | #include "HAL/Event.h" |
bool IsManualReset&40;&41;
Remarks
Whether the signaled state of this event needs to be reset manually. true if the state requires manual resetting, false otherwise.