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Unreal Engine C++ API Reference > Runtime > Core > HAL > FCachedFileHandle
- IFileHandle::ShrinkBuffers()
- FCachedFileHandle::ShrinkBuffers()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/HAL/IPlatformFileCachedWrapper.h |
Include | #include "HAL/IPlatformFileCachedWrapper.h" |
virtual void ShrinkBuffers&40;&41;
Remarks
Minimizes optional system or process cache kept for the file.