Navigation
Unreal Engine C++ API Reference > Runtime > Core > GenericPlatform > IFileHandle
- IFileHandle::ShrinkBuffers()
- FLoggedFileHandle::ShrinkBuffers()
- FCachedFileHandle::ShrinkBuffers()
- FManagedStorageFileWriteHandle::ShrinkBuffers()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformFile.h |
Include | #include "GenericPlatform/GenericPlatformFile.h" |
virtual void ShrinkBuffers&40;&41;
Remarks
Minimizes optional system or process cache kept for the file.