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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Freeze::IntrinsicToString
(
const TArray< T, AllocatorType >& Object, |
Containers/Array.h | ||
void Freeze::IntrinsicToString
(
const FSHAHash& Object, |
Misc/SecureHash.h | ||
void Freeze::IntrinsicToString
(
const TMemoryImagePtr< T >& Object, |
Serialization/MemoryImage.h | ||
void Freeze::IntrinsicToString
(
const FHashedName& Object, |
Serialization/MemoryImage.h | ||
void Freeze::IntrinsicToString
(
const T& Object, |
Serialization/MemoryLayout.h | ||
void Freeze::IntrinsicToString
(
char Object, |
Serialization/MemoryLayout.h | ||
void Freeze::IntrinsicToString
(
short Object, |
Serialization/MemoryLayout.h | ||
void Freeze::IntrinsicToString
(
int Object, |
Serialization/MemoryLayout.h | ||
void Freeze::IntrinsicToString
(
int8 Object, |
Serialization/MemoryLayout.h | ||
void Freeze::IntrinsicToString
(
long Object, |
Serialization/MemoryLayout.h | ||
void Freeze::IntrinsicToString
(
long long Object, |
Serialization/MemoryLayout.h | ||
void Freeze::IntrinsicToString
(
unsigned char Object, |
Serialization/MemoryLayout.h | ||
void Freeze::IntrinsicToString
(
unsigned short Object, |
Serialization/MemoryLayout.h | ||
void Freeze::IntrinsicToString
(
unsigned int Object, |
Serialization/MemoryLayout.h | ||
void Freeze::IntrinsicToString
(
unsigned long Object, |
Serialization/MemoryLayout.h | ||
void Freeze::IntrinsicToString
(
unsigned long long Object, |
Serialization/MemoryLayout.h | ||
void Freeze::IntrinsicToString
(
float Object, |
Serialization/MemoryLayout.h | ||
void Freeze::IntrinsicToString
(
double Object, |
Serialization/MemoryLayout.h | ||
void Freeze::IntrinsicToString
(
wchar_t Object, |
Serialization/MemoryLayout.h | ||
void Freeze::IntrinsicToString
(
char16_t Object, |
Serialization/MemoryLayout.h | ||
void Freeze::IntrinsicToString
(
void* Object, |
Serialization/MemoryLayout.h |
Freeze::IntrinsicToString(const TArray< T, AllocatorType > &, const FTypeLayoutDesc &, const FPlatformTypeLayoutParameters &, FMemoryToStringContext &)
| Name | Freeze::IntrinsicToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/Array.h |
| Include Path | #include "Containers/Array.h" |
namespace Freeze
{
template<typename T, typename AllocatorType>
void Freeze::IntrinsicToString
(
const TArray < T, AllocatorType > & Object,
const FTypeLayoutDesc & TypeDesc,
const FPlatformTypeLayoutParameters & LayoutParams,
FMemoryToStringContext & OutContext
)
}
Freeze::IntrinsicToString(const FSHAHash &, const FTypeLayoutDesc &, const FPlatformTypeLayoutParameters &, FMemoryToStringContext &)
| Name | Freeze::IntrinsicToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/SecureHash.h |
| Include Path | #include "Misc/SecureHash.h" |
| Source | /Engine/Source/Runtime/Core/Private/Misc/SecureHash.cpp |
namespace Freeze
{
void Freeze::IntrinsicToString
(
const FSHAHash & Object,
const FTypeLayoutDesc & TypeDesc,
const FPlatformTypeLayoutParameters & LayoutParams,
FMemoryToStringContext & OutContext
)
}
Freeze::IntrinsicToString(const TMemoryImagePtr< T > &, const FTypeLayoutDesc &, const FPlatformTypeLayoutParameters &, FMemoryToStringContext &)
| Name | Freeze::IntrinsicToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryImage.h |
| Include Path | #include "Serialization/MemoryImage.h" |
namespace Freeze
{
template<typename T>
void Freeze::IntrinsicToString
(
const TMemoryImagePtr < T > & Object,
const FTypeLayoutDesc & TypeDesc,
const FPlatformTypeLayoutParameters & LayoutParams,
FMemoryToStringContext & OutContext
)
}
Freeze::IntrinsicToString(const FHashedName &, const FTypeLayoutDesc &, const FPlatformTypeLayoutParameters &, FMemoryToStringContext &)
| Name | Freeze::IntrinsicToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryImage.h |
| Include Path | #include "Serialization/MemoryImage.h" |
| Source | /Engine/Source/Runtime/Core/Private/Serialization/MemoryImage.cpp |
namespace Freeze
{
void Freeze::IntrinsicToString
(
const FHashedName & Object,
const FTypeLayoutDesc & TypeDesc,
const FPlatformTypeLayoutParameters & LayoutParams,
FMemoryToStringContext & OutContext
)
}
Freeze::IntrinsicToString(const T &, const FTypeLayoutDesc &, const FPlatformTypeLayoutParameters &, FMemoryToStringContext &)
| Name | Freeze::IntrinsicToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h |
| Include Path | #include "Serialization/MemoryLayout.h" |
namespace Freeze
{
template<typename T>
void Freeze::IntrinsicToString
(
const T & Object,
const FTypeLayoutDesc & TypeDesc,
const FPlatformTypeLayoutParameters & LayoutParams,
FMemoryToStringContext & OutContext
)
}
Freeze::IntrinsicToString(char, const FTypeLayoutDesc &, const FPlatformTypeLayoutParameters &, FMemoryToStringContext &)
| Name | Freeze::IntrinsicToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h |
| Include Path | #include "Serialization/MemoryLayout.h" |
| Source | /Engine/Source/Runtime/Core/Private/Serialization/MemoryImage.cpp |
namespace Freeze
{
void Freeze::IntrinsicToString
(
char Object,
const FTypeLayoutDesc & TypeDesc,
const FPlatformTypeLayoutParameters & LayoutParams,
FMemoryToStringContext & OutContext
)
}
Freeze::IntrinsicToString(short, const FTypeLayoutDesc &, const FPlatformTypeLayoutParameters &, FMemoryToStringContext &)
| Name | Freeze::IntrinsicToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h |
| Include Path | #include "Serialization/MemoryLayout.h" |
| Source | /Engine/Source/Runtime/Core/Private/Serialization/MemoryImage.cpp |
namespace Freeze
{
void Freeze::IntrinsicToString
(
short Object,
const FTypeLayoutDesc & TypeDesc,
const FPlatformTypeLayoutParameters & LayoutParams,
FMemoryToStringContext & OutContext
)
}
Freeze::IntrinsicToString(int, const FTypeLayoutDesc &, const FPlatformTypeLayoutParameters &, FMemoryToStringContext &)
| Name | Freeze::IntrinsicToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h |
| Include Path | #include "Serialization/MemoryLayout.h" |
| Source | /Engine/Source/Runtime/Core/Private/Serialization/MemoryImage.cpp |
namespace Freeze
{
void Freeze::IntrinsicToString
(
int Object,
const FTypeLayoutDesc & TypeDesc,
const FPlatformTypeLayoutParameters & LayoutParams,
FMemoryToStringContext & OutContext
)
}
Freeze::IntrinsicToString(int8, const FTypeLayoutDesc &, const FPlatformTypeLayoutParameters &, FMemoryToStringContext &)
| Name | Freeze::IntrinsicToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h |
| Include Path | #include "Serialization/MemoryLayout.h" |
| Source | /Engine/Source/Runtime/Core/Private/Serialization/MemoryImage.cpp |
namespace Freeze
{
void Freeze::IntrinsicToString
(
int8 Object,
const FTypeLayoutDesc & TypeDesc,
const FPlatformTypeLayoutParameters & LayoutParams,
FMemoryToStringContext & OutContext
)
}
Freeze::IntrinsicToString(long, const FTypeLayoutDesc &, const FPlatformTypeLayoutParameters &, FMemoryToStringContext &)
| Name | Freeze::IntrinsicToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h |
| Include Path | #include "Serialization/MemoryLayout.h" |
| Source | /Engine/Source/Runtime/Core/Private/Serialization/MemoryImage.cpp |
namespace Freeze
{
void Freeze::IntrinsicToString
(
long Object,
const FTypeLayoutDesc & TypeDesc,
const FPlatformTypeLayoutParameters & LayoutParams,
FMemoryToStringContext & OutContext
)
}
Freeze::IntrinsicToString(long long, const FTypeLayoutDesc &, const FPlatformTypeLayoutParameters &, FMemoryToStringContext &)
| Name | Freeze::IntrinsicToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h |
| Include Path | #include "Serialization/MemoryLayout.h" |
| Source | /Engine/Source/Runtime/Core/Private/Serialization/MemoryImage.cpp |
namespace Freeze
{
void Freeze::IntrinsicToString
(
long long Object,
const FTypeLayoutDesc & TypeDesc,
const FPlatformTypeLayoutParameters & LayoutParams,
FMemoryToStringContext & OutContext
)
}
Freeze::IntrinsicToString(unsigned char, const FTypeLayoutDesc &, const FPlatformTypeLayoutParameters &, FMemoryToStringContext &)
| Name | Freeze::IntrinsicToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h |
| Include Path | #include "Serialization/MemoryLayout.h" |
| Source | /Engine/Source/Runtime/Core/Private/Serialization/MemoryImage.cpp |
namespace Freeze
{
void Freeze::IntrinsicToString
(
unsigned char Object,
const FTypeLayoutDesc & TypeDesc,
const FPlatformTypeLayoutParameters & LayoutParams,
FMemoryToStringContext & OutContext
)
}
Freeze::IntrinsicToString(unsigned short, const FTypeLayoutDesc &, const FPlatformTypeLayoutParameters &, FMemoryToStringContext &)
| Name | Freeze::IntrinsicToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h |
| Include Path | #include "Serialization/MemoryLayout.h" |
| Source | /Engine/Source/Runtime/Core/Private/Serialization/MemoryImage.cpp |
namespace Freeze
{
void Freeze::IntrinsicToString
(
unsigned short Object,
const FTypeLayoutDesc & TypeDesc,
const FPlatformTypeLayoutParameters & LayoutParams,
FMemoryToStringContext & OutContext
)
}
Freeze::IntrinsicToString(unsigned int, const FTypeLayoutDesc &, const FPlatformTypeLayoutParameters &, FMemoryToStringContext &)
| Name | Freeze::IntrinsicToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h |
| Include Path | #include "Serialization/MemoryLayout.h" |
| Source | /Engine/Source/Runtime/Core/Private/Serialization/MemoryImage.cpp |
namespace Freeze
{
void Freeze::IntrinsicToString
(
unsigned int Object,
const FTypeLayoutDesc & TypeDesc,
const FPlatformTypeLayoutParameters & LayoutParams,
FMemoryToStringContext & OutContext
)
}
Freeze::IntrinsicToString(unsigned long, const FTypeLayoutDesc &, const FPlatformTypeLayoutParameters &, FMemoryToStringContext &)
| Name | Freeze::IntrinsicToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h |
| Include Path | #include "Serialization/MemoryLayout.h" |
| Source | /Engine/Source/Runtime/Core/Private/Serialization/MemoryImage.cpp |
namespace Freeze
{
void Freeze::IntrinsicToString
(
unsigned long Object,
const FTypeLayoutDesc & TypeDesc,
const FPlatformTypeLayoutParameters & LayoutParams,
FMemoryToStringContext & OutContext
)
}
Freeze::IntrinsicToString(unsigned long long, const FTypeLayoutDesc &, const FPlatformTypeLayoutParameters &, FMemoryToStringContext &)
| Name | Freeze::IntrinsicToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h |
| Include Path | #include "Serialization/MemoryLayout.h" |
| Source | /Engine/Source/Runtime/Core/Private/Serialization/MemoryImage.cpp |
namespace Freeze
{
void Freeze::IntrinsicToString
(
unsigned long long Object,
const FTypeLayoutDesc & TypeDesc,
const FPlatformTypeLayoutParameters & LayoutParams,
FMemoryToStringContext & OutContext
)
}
Freeze::IntrinsicToString(float, const FTypeLayoutDesc &, const FPlatformTypeLayoutParameters &, FMemoryToStringContext &)
| Name | Freeze::IntrinsicToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h |
| Include Path | #include "Serialization/MemoryLayout.h" |
| Source | /Engine/Source/Runtime/Core/Private/Serialization/MemoryImage.cpp |
namespace Freeze
{
void Freeze::IntrinsicToString
(
float Object,
const FTypeLayoutDesc & TypeDesc,
const FPlatformTypeLayoutParameters & LayoutParams,
FMemoryToStringContext & OutContext
)
}
Freeze::IntrinsicToString(double, const FTypeLayoutDesc &, const FPlatformTypeLayoutParameters &, FMemoryToStringContext &)
| Name | Freeze::IntrinsicToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h |
| Include Path | #include "Serialization/MemoryLayout.h" |
| Source | /Engine/Source/Runtime/Core/Private/Serialization/MemoryImage.cpp |
namespace Freeze
{
void Freeze::IntrinsicToString
(
double Object,
const FTypeLayoutDesc & TypeDesc,
const FPlatformTypeLayoutParameters & LayoutParams,
FMemoryToStringContext & OutContext
)
}
Freeze::IntrinsicToString(wchar_t, const FTypeLayoutDesc &, const FPlatformTypeLayoutParameters &, FMemoryToStringContext &)
| Name | Freeze::IntrinsicToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h |
| Include Path | #include "Serialization/MemoryLayout.h" |
| Source | /Engine/Source/Runtime/Core/Private/Serialization/MemoryImage.cpp |
namespace Freeze
{
void Freeze::IntrinsicToString
(
wchar_t Object,
const FTypeLayoutDesc & TypeDesc,
const FPlatformTypeLayoutParameters & LayoutParams,
FMemoryToStringContext & OutContext
)
}
Freeze::IntrinsicToString(char16_t, const FTypeLayoutDesc &, const FPlatformTypeLayoutParameters &, FMemoryToStringContext &)
| Name | Freeze::IntrinsicToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h |
| Include Path | #include "Serialization/MemoryLayout.h" |
| Source | /Engine/Source/Runtime/Core/Private/Serialization/MemoryImage.cpp |
namespace Freeze
{
void Freeze::IntrinsicToString
(
char16_t Object,
const FTypeLayoutDesc & TypeDesc,
const FPlatformTypeLayoutParameters & LayoutParams,
FMemoryToStringContext & OutContext
)
}
Freeze::IntrinsicToString(void *, const FTypeLayoutDesc &, const FPlatformTypeLayoutParameters &, FMemoryToStringContext &)
| Name | Freeze::IntrinsicToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h |
| Include Path | #include "Serialization/MemoryLayout.h" |
| Source | /Engine/Source/Runtime/Core/Private/Serialization/MemoryImage.cpp |
namespace Freeze
{
void Freeze::IntrinsicToString
(
void * Object,
const FTypeLayoutDesc & TypeDesc,
const FPlatformTypeLayoutParameters & LayoutParams,
FMemoryToStringContext & OutContext
)
}