Navigation
API > API/Runtime > API/Runtime/Core
| Name | FMemoryToStringContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h |
| Include Path | #include "Serialization/MemoryLayout.h" |
Syntax
struct FMemoryToStringContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Indent | int32 | Serialization/MemoryLayout.h | ||
| PrevPointerTable | const FPointerTableBase * | Serialization/MemoryLayout.h | ||
| String | FStringBuilderBase * | Serialization/MemoryLayout.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AppendFrozenPointer
(
const FTypeLayoutDesc& StaticTypeDesc, |
Serialization/MemoryLayout.h | ||
void AppendIndent() |
Serialization/MemoryLayout.h | ||
void AppendNullptr() |
Serialization/MemoryLayout.h | ||
void AppendUnfrozenPointer
(
const FTypeLayoutDesc& StaticTypeDesc |
Serialization/MemoryLayout.h | ||
const FPointerTableBase * TryGetPrevPointerTable() |
Serialization/MemoryLayout.h |