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The struct is naturally 64 bytes aligned, the extra alignment just re-enforces this assumption and will error if it changes in the future
| Name | FWaitEvent |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/Async/Fundamental/WaitingQueue.h |
| Include Path | #include "Async/Fundamental/WaitingQueue.h" |
Syntax
struct FWaitEvent
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsStandby | bool | Async/Fundamental/WaitingQueue.h | ||
| Epoch | uint64 | Async/Fundamental/WaitingQueue.h | ||
| Event | FEventRef | Async/Fundamental/WaitingQueue.h | ||
| Next | std::atomic< uint64 > | Async/Fundamental/WaitingQueue.h | ||
| State | std::atomic< EWaitState > | Async/Fundamental/WaitingQueue.h |