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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FTextKey
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SerializeWithHash
(
FArchive& Ar |
Serialize this text key including its hash value (this method is sensitive to hashing algorithm changes, so only use it for generated files that can be rebuilt from another source) | Internationalization/TextKey.h | |
void SerializeWithHash
(
FStructuredArchiveSlot Slot |
Serialize this text key including its hash value (this method is sensitive to hashing algorithm changes, so only use it for generated files that can be rebuilt from another source) | Internationalization/TextKey.h |
SerializeWithHash(FArchive &)
Description
Serialize this text key including its hash value (this method is sensitive to hashing algorithm changes, so only use it for generated files that can be rebuilt from another source)
| Name | SerializeWithHash |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Internationalization/TextKey.h |
| Include Path | #include "Internationalization/TextKey.h" |
| Source | /Engine/Source/Runtime/Core/Private/Internationalization/TextKey.cpp |
void SerializeWithHash
(
FArchive & Ar
)
SerializeWithHash(FStructuredArchiveSlot)
Description
Serialize this text key including its hash value (this method is sensitive to hashing algorithm changes, so only use it for generated files that can be rebuilt from another source)
| Name | SerializeWithHash |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Internationalization/TextKey.h |
| Include Path | #include "Internationalization/TextKey.h" |
| Source | /Engine/Source/Runtime/Core/Private/Internationalization/TextKey.cpp |
void SerializeWithHash
(
FStructuredArchiveSlot Slot
)