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Optimized representation of a text identity (a namespace and key pair).
| Name | FTextId |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Internationalization/TextKey.h |
| Include Path | #include "Internationalization/TextKey.h" |
Syntax
class FTextId
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTextId () |
Internationalization/TextKey.h | ||
| Internationalization/TextKey.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Key | FTextKey | Internationalization/TextKey.h | ||
| Namespace | FTextKey | Internationalization/TextKey.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTextKey GetKey() |
Get the key component of this text identity | Internationalization/TextKey.h | |
FTextKey GetNamespace() |
Get the namespace component of this text identity | Internationalization/TextKey.h | |
bool IsEmpty() |
Is this text identity empty? | Internationalization/TextKey.h | |
void Reset() |
Reset this text identity to be empty | Internationalization/TextKey.h | |
void SerializeAsString
(
FArchive& Ar |
Serialize this text identity as if it were FStrings | Internationalization/TextKey.h | |
void SerializeAsString
(
FStructuredArchiveSlot Slot |
Serialize this text identity as if it were FStrings | Internationalization/TextKey.h | |
void SerializeDiscardHash
(
FArchive& Ar |
Serialize this text identity including its hash values, discarding the hash on load (to upgrade from an older hashing algorithm) | Internationalization/TextKey.h | |
void SerializeDiscardHash
(
FStructuredArchiveSlot Slot |
Serialize this text identity including its hash values, discarding the hash on load (to upgrade from an older hashing algorithm) | Internationalization/TextKey.h | |
void SerializeWithHash
(
FArchive& Ar |
Serialize this text identity including its hash values (this method is sensitive to hashing algorithm changes, so only use it for generated files that can be rebuilt from another source) | Internationalization/TextKey.h | |
void SerializeWithHash
(
FStructuredArchiveSlot Slot |
Serialize this text identity including its hash values (this method is sensitive to hashing algorithm changes, so only use it for generated files that can be rebuilt from another source) | Internationalization/TextKey.h |