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Utility class for easily creating a structured archive that covers the data hierarchy underneath the given slot
Allows serialization code to get an archive instance for the current location, so that it can return to it later on after the master archive has potentially moved on into a different location in the file.
| Name | FStructuredArchiveChildReader |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/StructuredArchiveChildReader.h |
| Include Path | #include "Serialization/StructuredArchiveChildReader.h" |
Syntax
class FStructuredArchiveChildReader
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Serialization/StructuredArchiveChildReader.h | |||
| Non-copyable. | Serialization/StructuredArchiveChildReader.h | ||
| Serialization/StructuredArchiveChildReader.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FStructuredArchiveChildReader() |
Serialization/StructuredArchiveChildReader.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OwnedFormatter | FStructuredArchiveFormatter * | Serialization/StructuredArchiveChildReader.h | ||
| Root | TOptional< FStructuredArchiveSlot > | Serialization/StructuredArchiveChildReader.h | ||
| StructuredArchive | FStructuredArchive * | Serialization/StructuredArchiveChildReader.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStructuredArchiveSlot GetRoot() |
Serialization/StructuredArchiveChildReader.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Serialization/StructuredArchiveChildReader.h | |||
| Serialization/StructuredArchiveChildReader.h |