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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FStructuredArchiveChildReader
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Serialization/StructuredArchiveChildReader.h | |||
| Non-copyable. | Serialization/StructuredArchiveChildReader.h | ||
| Serialization/StructuredArchiveChildReader.h |
FStructuredArchiveChildReader(FStructuredArchiveSlot)
| Name | FStructuredArchiveChildReader |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/StructuredArchiveChildReader.h |
| Include Path | #include "Serialization/StructuredArchiveChildReader.h" |
| Source | /Engine/Source/Runtime/Core/Private/Serialization/StructuredArchiveChildReader.cpp |
FStructuredArchiveChildReader
(
FStructuredArchiveSlot InSlot
)
FStructuredArchiveChildReader(FStructuredArchiveChildReader &&)
Description
Non-copyable.
| Name | FStructuredArchiveChildReader |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/StructuredArchiveChildReader.h |
| Include Path | #include "Serialization/StructuredArchiveChildReader.h" |
FStructuredArchiveChildReader
(
FStructuredArchiveChildReader &&
)
FStructuredArchiveChildReader(const FStructuredArchiveChildReader &)
| Name | FStructuredArchiveChildReader |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/StructuredArchiveChildReader.h |
| Include Path | #include "Serialization/StructuredArchiveChildReader.h" |
FStructuredArchiveChildReader
(
const FStructuredArchiveChildReader &
)