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FStructuredArchiveChildReader
Utility class for easily creating a structured archive that covers the data hierarchy underneath the given slot
Allows serialization code to get an archive instance for the current location, so that it can return to it later on after the master archive has potentially moved on into a different location in the file.
Name
FStructuredArchiveChildReader
Type
class
Header File
/Engine/Source/Runtime/Core/Public/Serialization/StructuredArchiveChildReader.h
Include Path
#include "Serialization/StructuredArchiveChildReader.h"
Syntax
class FStructuredArchiveChildReader
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Constructors
Name
Remarks
Include Path
Unreal Specifiers
Serialization/StructuredArchiveChildReader.h
Non-copyable.
Serialization/StructuredArchiveChildReader.h
Serialization/StructuredArchiveChildReader.h
Destructors
Name
Remarks
Include Path
Unreal Specifiers
~FStructuredArchiveChildReader()
Serialization/StructuredArchiveChildReader.h
Variables
Protected
Functions
Public
Name
Remarks
Include Path
Unreal Specifiers
Serialization/StructuredArchiveChildReader.h
Operators
Name
Remarks
Include Path
Unreal Specifiers
Serialization/StructuredArchiveChildReader.h
Serialization/StructuredArchiveChildReader.h