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String output device.
| Name | FStringOutputDevice |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/UnrealString.h |
| Include Path | #include "Containers/UnrealString.h" |
Syntax
class FStringOutputDevice :
public FString,
public FOutputDevice
Inheritance Hierarchy
- FString → FStringOutputDevice
- FOutputDevice → FStringOutputDevice
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStringOutputDevice
(
const TCHAR* OutputDeviceName |
Containers/UnrealString.h | ||
| Containers/UnrealString.h | |||
FStringOutputDevice
(
const FStringOutputDevice& |
Containers/UnrealString.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
const TCHAR* InData, |
Containers/UnrealString.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString & operator+=
(
const FString& Other |
Make += operator virtual. | Containers/UnrealString.h | |
| Containers/UnrealString.h | |||
FStringOutputDevice & operator=
(
const FStringOutputDevice& |
Containers/UnrealString.h |