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API > API/Runtime > API/Runtime/Core
| |
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| Name |
FSerializedUATProcess |
| Type |
class |
| Header File |
/Engine/Source/Runtime/Core/Public/Misc/MonitoredProcess.h |
| Include Path |
#include "Misc/MonitoredProcess.h" |
Syntax
class FSerializedUATProcess : public FMonitoredProcess
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FSerializedUATProcess
(
const FString& RunUATCommandline
)
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Misc/MonitoredProcess.h |
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Constants
| Name |
Type |
Remarks |
Include Path |
| bHasSucceededOnce |
bool |
|
Misc/MonitoredProcess.h |
| HeadProcess |
FSerializedUATProcess * |
|
Misc/MonitoredProcess.h |
| Serializer |
FCriticalSection |
|
Misc/MonitoredProcess.h |
Variables
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| LaunchFailedDelegate |
FSimpleDelegate |
Holds a delegate that is executed when the process fails to launch (delayed, in a thread). |
Misc/MonitoredProcess.h |
|
| NextProcessToRun |
FSerializedUATProcess * |
When this one completes, run the next in line. |
Misc/MonitoredProcess.h |
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Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FSimpleDelegate & OnLaunchFailed()
|
Returns a delegate that is executed when the process has been canceled. |
Misc/MonitoredProcess.h |
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Static
| Name |
Remarks |
Include Path |
Unreal Specifiers |
static void CancelQueue()
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Misc/MonitoredProcess.h |
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Get the host-platform-specific path to the UAT running script |
Misc/MonitoredProcess.h |
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