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Exec handler that registers itself and is being routed via StaticExec. Note: Not intended for use with UObjects!
| Name | FSelfRegisteringExec |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/CoreMisc.h |
| Include Path | #include "Misc/CoreMisc.h" |
Syntax
class FSelfRegisteringExec : public FExec
Inheritance Hierarchy
- FExec → FSelfRegisteringExec
Derived Classes
FSelfRegisteringExec derived class hierarchy
- ANUTActor
- FGameplayDebuggerCompat
- FHttpModule
- FModuleManager
- FNavigationSystemExec
- FNetworkReplayStreaming
- FNullApplication
- FOnlineEncryptedAppTicketSteam
- FOnlineServicesCommon
- FPlayTimeLimitModule
- FReflexLatencyMarkers
- FReflexMaxTickRateHandler
- FRemoteControlWebInterfaceModule
- FSocketSubsystemSteam
- FStaticSelfRegisteringExec
- FStaticSelfRegisteringExec_Dev
- FStaticSelfRegisteringExec_Editor
- FVoiceEngineImpl
- UAvoidanceManager
- UEnvQueryManager
- UMLAdapterManager
- UTargetingSubsystem
- FIcmpModule
- FLiveLinkCurveDebugUIModule
- FNetworkPlatformFile
- FQosModule
- FSteamSocketsSubsystem
- FWebAuthModule
- FXmppModule
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSelfRegisteringExec() |
Constructor, registering this instance. | Misc/CoreMisc.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSelfRegisteringExec() |
Destructor, unregistering this instance. | Misc/CoreMisc.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool StaticExec
(
UWorld* Inworld, |
Routes a command to the self-registered execs. | Misc/CoreMisc.h |