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API > API/Plugins > API/Plugins/PlayTimeLimit
Module for reducing rewards based on play time
| Name | FPlayTimeLimitModule |
| Type | class |
| Header File | /Engine/Plugins/Online/OnlineFramework/Source/PlayTimeLimit/Public/PlayTimeLimitModule.h |
| Include Path | #include "PlayTimeLimitModule.h" |
Syntax
class FPlayTimeLimitModule :
public IModuleInterface ,
public FSelfRegisteringExec
Inheritance Hierarchy
- FExec → FSelfRegisteringExec → FPlayTimeLimitModule
Implements Interfaces
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPlayTimeLimitEnabled | bool | Is this feature enabled? | PlayTimeLimitModule.h |
Functions
Protected
Overridden from FExec
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Exec_Runtime
(
UWorld* InWorld, |
FSelfRegisteringExec. | PlayTimeLimitModule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FPlayTimeLimitModule & Get () |
Singleton-like access to this module's interface. | PlayTimeLimitModule.h | |
static bool IsAvailable () |
Checks to see if this module is loaded and ready. | PlayTimeLimitModule.h |