Navigation
API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FScriptArray
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScriptArray () |
Containers/ScriptArray.h | ||
| Containers/ScriptArray.h | |||
FScriptArray
(
const FScriptArray& |
End - intrusive TOptional |
Containers/ScriptArray.h | |
FScriptArray
(
int32 InNum, |
Containers/ScriptArray.h |
FScriptArray()
| Name | FScriptArray |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/ScriptArray.h |
| Include Path | #include "Containers/ScriptArray.h" |
FScriptArray()
FScriptArray(FIntrusiveUnsetOptionalState)
| Name | FScriptArray |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/ScriptArray.h |
| Include Path | #include "Containers/ScriptArray.h" |
FScriptArray
(
FIntrusiveUnsetOptionalState Tag
)
FScriptArray(const FScriptArray &)
Description
These should really be private, because they shouldn't be called, but there's a bunch of code that needs to be fixed first.
| Name | FScriptArray |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/ScriptArray.h |
| Include Path | #include "Containers/ScriptArray.h" |
FScriptArray
(
const FScriptArray &
)
FScriptArray(int32, int32, uint32)
| Name | FScriptArray |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/ScriptArray.h |
| Include Path | #include "Containers/ScriptArray.h" |
FScriptArray
(
int32 InNum,
int32 NumBytesPerElement,
uint32 AlignmentOfElement
)