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API > API/Runtime > API/Runtime/Core
| Name | FScriptArray |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/ScriptArray.h |
| Include Path | #include "Containers/ScriptArray.h" |
Syntax
class FScriptArray : public TScriptArray< FHeapAllocator >
Inheritance Hierarchy
- AllocatorType::ForAnyElementType → TScriptArray → FScriptArray
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScriptArray () |
Containers/ScriptArray.h | ||
| Containers/ScriptArray.h | |||
FScriptArray
(
const FScriptArray& |
End - intrusive TOptional |
Containers/ScriptArray.h | |
FScriptArray
(
int32 InNum, |
Containers/ScriptArray.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| IntrusiveUnsetOptionalStateType | FScriptArray | Start - intrusive TOptional |
Containers/ScriptArray.h |
| Super | TScriptArray< FHeapAllocator > | Containers/ScriptArray.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void MoveAssign
(
FScriptArray& Other, |
Containers/ScriptArray.h |
Protected
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void operator=
(
const FScriptArray& |
Containers/ScriptArray.h |