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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FScopedStackAllocatorBookmark
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Memory/VirtualStackAllocator.h | |||
FScopedStackAllocatorBookmark
(
const FScopedStackAllocatorBookmark& Other |
Memory/VirtualStackAllocator.h | ||
| Memory/VirtualStackAllocator.h | |||
FScopedStackAllocatorBookmark
(
void* InRestorePointer, |
Memory/VirtualStackAllocator.h |
FScopedStackAllocatorBookmark()
| Name | FScopedStackAllocatorBookmark |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Memory/VirtualStackAllocator.h |
| Include Path | #include "Memory/VirtualStackAllocator.h" |
FScopedStackAllocatorBookmark()
FScopedStackAllocatorBookmark(const FScopedStackAllocatorBookmark &)
| Name | FScopedStackAllocatorBookmark |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Memory/VirtualStackAllocator.h |
| Include Path | #include "Memory/VirtualStackAllocator.h" |
FScopedStackAllocatorBookmark
(
const FScopedStackAllocatorBookmark & Other
)
FScopedStackAllocatorBookmark(FScopedStackAllocatorBookmark &&)
| Name | FScopedStackAllocatorBookmark |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Memory/VirtualStackAllocator.h |
| Include Path | #include "Memory/VirtualStackAllocator.h" |
FScopedStackAllocatorBookmark
(
FScopedStackAllocatorBookmark && Other
)
FScopedStackAllocatorBookmark(void , FVirtualStackAllocator )
| Name | FScopedStackAllocatorBookmark |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Memory/VirtualStackAllocator.h |
| Include Path | #include "Memory/VirtualStackAllocator.h" |
FScopedStackAllocatorBookmark
(
void * InRestorePointer,
FVirtualStackAllocator * Owner
)