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API > API/Runtime > API/Runtime/Core
| Name | FScopedStackAllocatorBookmark |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/Memory/VirtualStackAllocator.h |
| Include Path | #include "Memory/VirtualStackAllocator.h" |
Syntax
struct FScopedStackAllocatorBookmark
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Memory/VirtualStackAllocator.h | |||
FScopedStackAllocatorBookmark
(
const FScopedStackAllocatorBookmark& Other |
Memory/VirtualStackAllocator.h | ||
| Memory/VirtualStackAllocator.h | |||
FScopedStackAllocatorBookmark
(
void* InRestorePointer, |
Memory/VirtualStackAllocator.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedStackAllocatorBookmark() |
Memory/VirtualStackAllocator.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FVirtualStackAllocator | friend | Memory/VirtualStackAllocator.h | ||
| Owner | FVirtualStackAllocator * | Memory/VirtualStackAllocator.h | ||
| RestorePointer | void * | Memory/VirtualStackAllocator.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void operator=
(
const FScopedStackAllocatorBookmark& Other |
Memory/VirtualStackAllocator.h | ||
void operator=
(
FScopedStackAllocatorBookmark&& Other |
Memory/VirtualStackAllocator.h |