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Scoped helper class for tracking accumulated object times
| Name | FScopedLoadTimeAccumulatorTimer |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/ProfilingDebugging/LoadTimeTracker.h |
| Include Path | #include "ProfilingDebugging/LoadTimeTracker.h" |
Syntax
struct FScopedLoadTimeAccumulatorTimer : public FScopedDurationTimer
Inheritance Hierarchy
- FDurationTimer → FScopedDurationTimer → FScopedLoadTimeAccumulatorTimer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ProfilingDebugging/LoadTimeTracker.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DummyTimer | double | Here are a number of profiling helper functions so we do not have to duplicate a lot of the glue code everywhere. | ProfilingDebugging/LoadTimeTracker.h |