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Utility stopwatch class for tracking the duration of some action (tracks time in seconds and adds it to the specified variable on destruction).
| Name | FDurationTimer |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/ProfilingDebugging/ScopedTimers.h |
| Include Path | #include "ProfilingDebugging/ScopedTimers.h" |
Syntax
class FDurationTimer
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDurationTimer
(
double& AccumulatorIn |
ProfilingDebugging/ScopedTimers.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
double Start() |
ProfilingDebugging/ScopedTimers.h | ||
double Stop() |
ProfilingDebugging/ScopedTimers.h |