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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FQualifiedFrameTime
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Create an FTimecode from this qualified frame time. | Misc/QualifiedFrameTime.h | ||
FTimecode ToTimecode
(
bool bDropFrame |
Create an FTimecode from this qualified frame time. | Misc/QualifiedFrameTime.h |
ToTimecode()
Description
Create an FTimecode from this qualified frame time.
Whether or not the returned timecode is a drop-frame timecode will be determined by the qualified frame time's frame rate and the CVar specifying whether to generate drop-frame timecodes by default for supported frame rates.
| Name | ToTimecode |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/QualifiedFrameTime.h |
| Include Path | #include "Misc/QualifiedFrameTime.h" |
FTimecode ToTimecode() const
ToTimecode(bool)
Description
Create an FTimecode from this qualified frame time. Optionally supports creating a drop-frame timecode, which drops certain timecode display numbers to help account for NTSC frame rates which are fractional.
| Name | ToTimecode |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/QualifiedFrameTime.h |
| Include Path | #include "Misc/QualifiedFrameTime.h" |
FTimecode ToTimecode
(
bool bDropFrame
) const
Parameters
| Name | Remarks |
|---|---|
| bDropFrame | If true, the returned timecode will drop the first two frames on every minute (except when Minute % 10 == 0). This is only valid for NTSC framerates (29.97, 59.94) and will assert if you try to create a drop-frame timecode from a non-valid framerate. All framerates can be represented by non-drop timecode. |