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Template for log categories that transfers the compile-time constant default and compile time verbosity to the FLogCategoryBase constructor.
| Name | FLogCategory |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/Logging/LogCategory.h |
| Include Path | #include "Logging/LogCategory.h" |
Syntax
template<ELogVerbosity::Type InDefaultVerbosity, ELogVerbosity::Type InCompileTimeVerbosity>
struct FLogCategory : public FLogCategoryBase
Inheritance Hierarchy
- FLogCategoryBase → FLogCategory
Derived Classes
FLogCategory derived class hierarchy
- FLogCategoryLogConsoleVariablesEditor
- FLogCategoryLogConsoleVariablesEditorRuntime
- FLogCategoryLogDataflowSkeletalMeshNodes
- FLogCategoryLogDataflowStaticMeshNodes
- FLogCategoryLogDeformableGaussSeidelMainConstraint
- FLogCategoryLogDisplayClusterFillDerivedDataCache
- FLogCategoryLogDisplayClusterLaunchEditor
- FLogCategoryLogDMXProtocol
- FLogCategoryLogDMXRuntime
- FLogCategoryLogHarmonixFourBiquads
- FLogCategoryLogLevelSnapshots
- FLogCategoryLogMediaIOAudioDebug
- FLogCategoryLogMuscleActivationConstraint
- FLogCategoryLogObjectMixerEditor
- FLogCategoryLogParametricMovement
- FLogCategoryLogPropertyUtility
- FLogCategoryLogRenderGrid
- FLogCategoryLogRenderGridDeveloper
- FLogCategoryLogRenderGridEditor
- FLogCategoryLogSpline
- FLogCategoryLogSyncServer
- FLogCategoryLogWorldPartitionBuilderSourceControlHelper
- FLogCategoryLogXRScribeEmulate
- FLogCategoryUSkeletalMeshSimulationComponentLogging
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLogCategory
(
const FLogCategoryName& InCategoryName |
Logging/LogCategory.h | ||
FLogCategory
(
const TCHAR* InCategoryName |
Logging/LogCategory.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CompileTimeVerbosity | ELogVerbosity::Type | Logging/LogCategory.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ELogVerbosity::Type GetCompileTimeVerbosity() |
Logging/LogCategory.h |