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Single header drop in file to help diagnose audio issues
Usage:
Copy and paste this file where needed.
Gather a single channel from the audio data into an array
Add MEDIA_IO_DUMP_AUDIO(YourArray)
At runtime in the console command, enter MediaIO.DumpAudio
This will generate a .csv and .wav file in your project's saved folder under the "AudioDumps" folder.
Current limitations: Only handles mono input at the moment, assumes 48000 sample rate.
| Name | FLogCategoryLogMediaIOAudioDebug |
| Type | struct |
| Header File | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaIOAudioDebug.h |
| Include Path | #include "MediaIOAudioDebug.h" |
Syntax
struct FLogCategoryLogMediaIOAudioDebug : public FLogCategory< ELogVerbosity::Log, ELogVerbosity::All >
Inheritance Hierarchy
- FLogCategoryBase → FLogCategory → FLogCategoryLogMediaIOAudioDebug
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLogCategoryLogMediaIOAudioDebug() |
MediaIOAudioDebug.h |