Navigation
API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FConfigBranch
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AddDynamicLayersToHierarchy
(
const TArray< FString >& Filenames, |
Misc/ConfigCacheIni.h | ||
bool AddDynamicLayersToHierarchy
(
const TArray< FDynamicLayerInfo >& Layers, |
Misc/ConfigCacheIni.h |
AddDynamicLayersToHierarchy(const TArray< FString > &, FName, DynamicLayerPriority, FConfigModificationTracker *)
| Name | AddDynamicLayersToHierarchy |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/ConfigCacheIni.h |
| Include Path | #include "Misc/ConfigCacheIni.h" |
| Source | /Engine/Source/Runtime/Core/Private/Misc/ConfigCacheIni.cpp |
bool AddDynamicLayersToHierarchy
(
const TArray < FString > & Filenames,
FName Tag,
DynamicLayerPriority Priority,
FConfigModificationTracker * ModificationTracker
)
AddDynamicLayersToHierarchy(const TArray< FDynamicLayerInfo > &, FConfigModificationTracker , TSet< FString > , TSet< FString > *, bool)
| Name | AddDynamicLayersToHierarchy |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/ConfigCacheIni.h |
| Include Path | #include "Misc/ConfigCacheIni.h" |
| Source | /Engine/Source/Runtime/Core/Private/Misc/ConfigCacheIni.cpp |
bool AddDynamicLayersToHierarchy
(
const TArray < FDynamicLayerInfo > & Layers,
FConfigModificationTracker * ModificationTracker,
TSet< FString > * GlobalConfigFileCache,
TSet< FString > * PluginConfigFileCache,
bool bForceFullDynamicLayerUpdate
)