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Dynamic blueprintable delegates for knowing when a constraints are added or deleted
| Name | FOnConstraintAdded_MCSignature |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Animation/Constraints/Public/ConstraintsManager.h |
| Include Path | #include "ConstraintsManager.h" |
Syntax
class FOnConstraintAdded_MCSignature : public TBaseDynamicMulticastDelegate< FNotThreadSafeDelegateMode, void, UConstraintsManager *, UTickableConstraint * >
Inheritance Hierarchy
- TDelegateAccessHandlerBase → TMulticastScriptDelegate → TBaseDynamicMulticastDelegate → UConstraintsManager::FOnConstraintAdded_MCSignature
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor | ConstraintsManager.h | ||
FOnConstraintAdded_MCSignature
(
const TMulticastScriptDelegate<>& InMulticastScriptDelegate |
Construction from an FMulticastScriptDelegate must be explicit. | ConstraintsManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Broadcast
(
UConstraintsManager* InParam1, |
Broadcasts this delegate to all bound objects, except to those that may have expired | ConstraintsManager.h |