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API > API/Runtime > API/Runtime/Constraints > API/Runtime/Constraints/FConstraintsManagerController
References
| Module | Constraints |
| Header | /Engine/Source/Runtime/Experimental/Animation/Constraints/Public/ConstraintsManager.h |
| Include | #include "ConstraintsManager.h" |
| Source | /Engine/Source/Runtime/Experimental/Animation/Constraints/Private/ConstraintsManager.cpp |
bool DoesExistInAnyWorld
&40;
UTickableConstraint &42; InConstraint
&41;
Remarks
When PIEing/Simulating it's possible that the constraint isn't in the active manager but still lives