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API > API/Runtime > API/Runtime/Constraints > API/Runtime/Constraints/FAnimationEvaluationCache
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FAnimationEvaluator & GetEvaluator
(
USkeletalMeshComponent* InSkeletalMeshComponent |
Returns and up-to-date evaluator to be queried. | Transform/AnimationEvaluation.h | |
const FAnimationEvaluator & GetEvaluator
(
USkeletalMeshComponent* InSkeletalMeshComponent, |
Returns and up-to-date evaluator to be queried and adds the post-evaluation task if it has not already been added. | Transform/AnimationEvaluation.h |
GetEvaluator(USkeletalMeshComponent *)
Description
Returns and up-to-date evaluator to be queried. Note that calling this function will actually evaluate the animation if the evaluator has been previously dirtied.
| Name | GetEvaluator |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Animation/Constraints/Public/Transform/AnimationEvaluation.h |
| Include Path | #include "Transform/AnimationEvaluation.h" |
| Source | /Engine/Source/Runtime/Experimental/Animation/Constraints/Private/Transform/AnimationEvaluation.cpp |
const FAnimationEvaluator & GetEvaluator
(
USkeletalMeshComponent * InSkeletalMeshComponent
)
GetEvaluator(USkeletalMeshComponent *, const FAnimationEvaluationTask &)
Description
Returns and up-to-date evaluator to be queried and adds the post-evaluation task if it has not already been added. Note that calling this function will actually evaluate the animation and the post-evaluation tasks if the evaluator has been previously dirtied.
| Name | GetEvaluator |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Animation/Constraints/Public/Transform/AnimationEvaluation.h |
| Include Path | #include "Transform/AnimationEvaluation.h" |
| Source | /Engine/Source/Runtime/Experimental/Animation/Constraints/Private/Transform/AnimationEvaluation.cpp |
const FAnimationEvaluator & GetEvaluator
(
USkeletalMeshComponent * InSkeletalMeshComponent,
const FAnimationEvaluationTask & InTask
)