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FAnimationEvaluationTask allows post-evaluation functions to be added to an evaluator, so that data not cached in FAnimationEvaluationContext can be handled by external mechanisms.
| Name | FAnimationEvaluationTask |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Animation/Constraints/Public/Transform/AnimationEvaluation.h |
| Include Path | #include "Transform/AnimationEvaluation.h" |
Syntax
struct FAnimationEvaluationTask
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Guid | FGuid | Transform/AnimationEvaluation.h | ||
| PostEvaluationFunction | TFunction< void()> | Transform/AnimationEvaluation.h | ||
| SkeletalMeshComponent | TWeakObjectPtr< USkeletalMeshComponent > | Transform/AnimationEvaluation.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid
(
const USkeletalMeshComponent* InSkeletalMeshComponent |
Transform/AnimationEvaluation.h |