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API > API/Runtime > API/Runtime/ClothingSystemRuntimeInterface > API/Runtime/ClothingSystemRuntimeInterface/IClothingSimulationInterface
Description
Fill FClothSimulData map for the clothing simulation. Should fill a map pair per-actor. Do not remove InOutData elements which you are not responsible for: they may have been written by a different instance.
Derived Overrides
| Name | AppendSimulationData |
| Type | function |
| Header File | /Engine/Source/Runtime/ClothingSystemRuntimeInterface/Public/ClothingSimulationInterface.h |
| Include Path | #include "ClothingSimulationInterface.h" |
void AppendSimulationData
(
TMap < int32, FClothSimulData > & InOutData,
const USkeletalMeshComponent * OwnerComponent,
const USkinnedMeshComponent * OverrideComponent
) const
Parameters
| Name | Remarks |
|---|---|
| InOutData | The simulation data to write to |
| OwnerComponent | the component that owns the simulation |
| OverrideComponent | An override component if bound to a leader pose component |