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API > API/Runtime > API/Runtime/ClothingSystemRuntimeInterface > API/Runtime/ClothingSystemRuntimeInterface/FClothingSimulationInstance
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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ClothingSimulationInstance.h |
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ClothingSimulationInstance.h |
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ClothingSimulationInstance.h |
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Construct a new clothing simulation instance for the specified asset group and component. |
ClothingSimulationInstance.h |
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FClothingSimulationInstance()
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| Name |
FClothingSimulationInstance |
| Type |
function |
| Header File |
/Engine/Source/Runtime/ClothingSystemRuntimeInterface/Public/ClothingSimulationInstance.h |
| Include Path |
#include "ClothingSimulationInstance.h" |
FClothingSimulationInstance()
FClothingSimulationInstance(const FClothingSimulationInstance &)
| |
|
| Name |
FClothingSimulationInstance |
| Type |
function |
| Header File |
/Engine/Source/Runtime/ClothingSystemRuntimeInterface/Public/ClothingSimulationInstance.h |
| Include Path |
#include "ClothingSimulationInstance.h" |
FClothingSimulationInstance
(
const FClothingSimulationInstance &
)
FClothingSimulationInstance(FClothingSimulationInstance &&)
| |
|
| Name |
FClothingSimulationInstance |
| Type |
function |
| Header File |
/Engine/Source/Runtime/ClothingSystemRuntimeInterface/Public/ClothingSimulationInstance.h |
| Include Path |
#include "ClothingSimulationInstance.h" |
FClothingSimulationInstance
(
FClothingSimulationInstance &&
)
FClothingSimulationInstance(USkeletalMeshComponent *, const FFactoryAssetGroup &)
Description
Construct a new clothing simulation instance for the specified asset group and component.
| |
|
| Name |
FClothingSimulationInstance |
| Type |
function |
| Header File |
/Engine/Source/Runtime/ClothingSystemRuntimeInterface/Public/ClothingSimulationInstance.h |
| Include Path |
#include "ClothingSimulationInstance.h" |
FClothingSimulationInstance
(
USkeletalMeshComponent * SkeletalMeshComponent,
const FFactoryAssetGroup & FactoryAssetGroup
)