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API > API/Runtime > API/Runtime/ClothingSystemRuntimeInterface > API/Runtime/ClothingSystemRuntimeInterface/FClothingSimulationInstance
Factory asset group. Group of clothing data that run under the same simulation type, and the clothing simulation factory associated with them. The group storage array always matches the order of the SkeletalMesh clothing data so that the indices are the same, with a nullptr entry into the array to signify that the asset is part of a different group. This is to avoid an additional array of indices, knowing that most Skeletal Meshes have rarely more than half a dozen clothing data.
| Name | FFactoryAssetGroup |
| Type | struct |
| Header File | /Engine/Source/Runtime/ClothingSystemRuntimeInterface/Public/ClothingSimulationInstance.h |
| Include Path | #include "ClothingSimulationInstance.h" |
Syntax
struct FFactoryAssetGroup
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFactoryAssetGroup
(
UClothingSimulationFactory* InClothingSimulationFactory, |
ClothingSimulationInstance.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClothingAssets | TArray< const UClothingAssetBase * > | ClothingSimulationInstance.h | ||
| ClothingSimulationFactory | UClothingSimulationFactory * | ClothingSimulationInstance.h | ||
| FClothingSimulationInstance | friend | ClothingSimulationInstance.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddClothingAsset
(
const UClothingAssetBase* ClothingAsset, |
ClothingSimulationInstance.h | ||
const UClothingSimulationFactory * GetClothingSimulationFactory() |
ClothingSimulationInstance.h |