Navigation
API > API/Runtime > API/Runtime/CinematicCamera
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ACameraActor
- ACineCameraActor
- AVCamBaseActor
- AVCamBaseActorWithPreset
- AVirtualCameraActor
References
| Module | CinematicCamera |
| Header | /Engine/Source/Runtime/CinematicCamera/Public/CineCameraActor.h |
| Include | #include "CineCameraActor.h" |
Syntax
class ACineCameraActor : public ACameraActor
Remarks
A CineCameraActor is a CameraActor specialized to work like a cinematic camera.
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint8: 1 | bResetInterplation | Set to true to skip any interpolations on the next update. Resets to false automatically. | |
| FCameraLookatTrackingSettings | LookatTrackingSettings |
Constructors
| Type | Name | Description | |
|---|---|---|---|
ACineCameraActor
(
const FObjectInitializer& ObjectInitializer |
Ctor. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UCineCameraComponent * | Returns the CineCameraComponent of this CineCamera | ||
| FVector | |||
| bool |
Overridden from ACameraActor
| Type | Name | Description | |
|---|---|---|---|
| void | Called to notify that this camera was cut to, so it can update things like interpolation if necessary. |
Overridden from AActor
| Type | Name | Description | |
|---|---|---|---|
| void | Allow actors to initialize themselves on the C++ side after all of their components have been initialized, only called during gameplay | ||
| bool | If true, actor is ticked even if TickType==LEVELTICK_ViewportsOnly | ||
| void | Tick
(
float DeltaSeconds |
Function called every frame on this Actor. |