 |
TSoftObjectPtr< AActor > |
ActorToTrack |
If set, camera will track this actor's location |
 |
uint8: 1 |
bAllowRoll |
True to allow user-defined roll, false otherwise. |
 |
uint8: 1 |
bDrawDebugLookAtTrackingPosition |
True to draw a debug representation of the lookat location |
 |
uint8: 1 |
bEnableLookAtTracking |
True to enable lookat tracking, false otherwise. |
 |
FRotator |
LastLookatTrackingRotation |
Last known lookat tracking rotation (used during interpolation) |
 |
float |
LookAtTrackingInterpSpeed |
Controls degree of smoothing. 0.f for no smoothing, higher numbers for faster/tighter tracking. |
 |
FVector |
RelativeOffset |
Offset from actor position to look at. |