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API > API/Runtime > API/Runtime/CinematicCamera > API/Runtime/CinematicCamera/ACineCameraActor
- AActor::PostInitializeComponents()
- ACineCameraActor::PostInitializeComponents()
References
| Module | CinematicCamera |
| Header | /Engine/Source/Runtime/CinematicCamera/Public/CineCameraActor.h |
| Include | #include "CineCameraActor.h" |
| Source | /Engine/Source/Runtime/CinematicCamera/Private/CineCameraActor.cpp |
virtual void PostInitializeComponents&40;&41;
Remarks
Allow actors to initialize themselves on the C++ side after all of their components have been initialized, only called during gameplay