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API > API/Runtime > API/Runtime/ChaosVehiclesCore > API/Runtime/ChaosVehiclesCore/SimModule
Inheritance Hierarchy
- FTorqueSimModule
- TSimModuleSettings
- FWheelSimModule
References
| Module | ChaosVehiclesCore |
| Header | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SimModule/WheelModule.h |
| Include | #include "SimModule/WheelModule.h" |
Syntax
class FWheelSimModule :
public Chaos::FTorqueSimModule,
public Chaos::TSimModuleSettings< FWheelSettings >
Constructors
| Type | Name | Description | |
|---|---|---|---|
FWheelSimModule
(
const FWheelSettings& Settings |
Functions
| Type | Name | Description | |
|---|---|---|---|
| float | |||
| int | |||
| void | SetForceIntoSurface
(
float ForceIntoSurfaceIn |
||
| void | SetSurfaceFriction
(
float FrictionIn |
||
| void | SetSuspensionSimTreeIndex
(
int IndexIn |
Overridden from ISimulationModuleBase
| Type | Name | Description | |
|---|---|---|---|
| const FString | GetDebugName () |
Get the friendly name for this module, primarily for logging & debugging module tree | |
| bool | GetDebugString
(
FString& StringOut |
Option to return debug text for drawing on the HUD in the Game Thread | |
| eSimType | GetSimType () |
The specific simulation type | |
| bool | IsBehaviourType
(
eSimModuleTypeFlags InType |
Is Module of a specific type - used for casting | |
| void | Simulate
(
float DeltaTime, |
The main Simulation function that is called from the physics async callback thread |